

package gamepack;

import java.util.Vector;
import java.awt.Image;

public class RoomData {

// width height and bkImageFile are strictly not required, The size of the room is decided by the room's constructor.
// A room may choose to use these values or simply ignore them, or read these values through other variables in its configuration file.
public int width;  
public int height;
public String bkImageFile;
public Image img;

// -----------------------------------------------
//public int[] vpInfo = new int[8];
//public static int VX=0, VY=1, VW=2, VH=3,    VL=4, VR=5, VU=6, VD=7; // used to access array vpInfo[]
public int vx,vy,vw,vh,vl,vr,vu,vd;
public String[] spawnStrings;

public String toString() {
	return String.format("RoomData:[Width=%d,Height=%d,bkImageFile=%s] VP=[%d,%d,%d,%d,  %d,%d,%d,%d]",width,height,bkImageFile,vx,vy,vw,vh,vl,vr,vu,vd);
}

}